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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Thomas Hurt
Vasilkovsky Interstellar Goonswarm Federation
105
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Posted - 2013.03.13 16:43:00 -
[1] - Quote
Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? There was this guy called Einstein, devs, not sure if you've heard of him? His work in physics was kind of a big deal, and any game that involves faster-than-light travel should take into account the causal paradoxes that would result from such technological possibilities; I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).
Anyways, I just wanted to throw that out there. This really is a big issue to me; it would be like if Call of Duty had no gravity because "welp, too hard to model" and everyone just sort of floated around. You can't ignore the fundamental nature of reality and expect to present your game as internally consistent... |

Thomas Hurt
Vasilkovsky Interstellar Goonswarm Federation
105
|
Posted - 2013.03.13 16:48:00 -
[2] - Quote
Micheal Dietrich wrote:Another one of these threads. Hows your first year of school going?
Fine, thank you. I'm taking Physics 101 and am already 3/4th of the way through the syllabus, so I think I'm more than qualified to comment on this. |

Thomas Hurt
Vasilkovsky Interstellar Goonswarm Federation
105
|
Posted - 2013.03.13 20:17:00 -
[3] - Quote
GreenSeed wrote:you are asking for realism on a game where you can viciously murder someone with no provocation, get killed by the cops and do it all over again in 15 minutes, on the same spot, sometimes with the very same cops that responded to your first crime still standing there.
or how about the fact that if we add up the mass of all the items contained within jita 4-4, and expect realism, the station should collapse on itself and become a black hole?
maybe even more hilarious is the fact that an object of a couple hounded million tonnes can accelerate to speeds of upwards to 200m/s , collide with another object of the same characteristics, same speed but opposing vector and not having it all end in a 200 megaton explosion.
There is a big difference in believability between 'the police are more lax than I would expect them to be!" and "literally impossible combination of physical laws". |
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